Library
Your games as a cover grid, synced from Steam. Anti-cheat games are badged; running games say so.
Pick a game, flip the cheats you want, build your own with a scanner anyone can use, and share them with other players. For single-player games only — there is no anti-cheat evasion, and games that use anti-cheat are locked out.
Each screen does one job. Nothing to configure before you can play.
Your games as a cover grid, synced from Steam. Anti-cheat games are badged; running games say so.
Switches, buttons and sliders — with a live reading on every cheat, so you see what the game actually holds.
Build profiles: freeze a value, set it once, multiply it, or script it. Hotkeys, categories, autosave.
A memory scanner for people who are not hackers. Scan, narrow, watch, hold — then turn a result into a cheat.
Download profiles other players made, from signed sources, each with a plain safety status.
Share your own profile after automatic pre-flight checks — anti-cheat, validation, scripts, hotkey conflicts.
Real screens from the app, running against a made-up demo game.
Trainers have a reputation. This one is designed to earn a better one.
If a game runs an anti-cheat, opentrainer will not touch it, and nothing for it can be applied, downloaded or submitted. No hiding, no bypasses.
Cheat tables are plain text. Anything that runs code inside a game is clearly labelled and off until you allow it.
Community profiles come from sources you choose, verified against a pinned key and a checksum before they reach your library.
It finds your installed games and matches the running one to its cheats by the exact build.
Use a ready profile, or let the Studio find health, money or position for you and save it as a cheat.
Submit a profile for review and it appears in Community for everyone who owns the game.
opentrainer is in a small, closed beta: 50 seats in total, one unique username each. A seat gives you the download and an invite to share profiles. When the seats are gone, the beta is closed until the next round.
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It is for single-player games and refuses to work on games that use anti-cheat, because that is where bans happen. Don't use any trainer in online or competitive games.
Windows games, natively on Windows or through Wine/Proton on Linux. Unity (IL2CPP) games get extra help — cheats by class and field name that survive updates. Each cheat table is tied to an exact game build and says whether it is verified.
It is a test. A small group means I can read every bug report and fix things quickly. Later versions will be more polished and open to more people.
No. The Studio walks you through finding health, money or position step by step. Power users can still get hardware watchpoints, pointer scans and code caves.
The beta is free. The source code is private during the beta, and beta builds are for testing only — please don't redistribute them.
Everything runs on your computer. The app only listens on your own machine, and nothing is uploaded unless you press Submit.